Tuesday, February 20, 2018

Design Patterns

Design Patterns

In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.

Uses of Design Patterns

Design patterns can speed up the development process by providing tested, proven development paradigms. Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects familiar with the patterns.
Often, people only understand how to apply certain software design techniques to certain problems. These techniques are difficult to apply to a broader range of problems. Design patterns provide general solutions, documented in a format that doesn't require specifics tied to a particular problem.
In addition, patterns allow developers to communicate using well-known, well understood names for software interactions. Common design patterns can be improved over time, making them more robust than ad-hoc designs.


Behavioral Patterns


  • Command
  • Iterator
  • Observer
  • Strategy
    • https://dzone.com/articles/java-the-strategy-pattern

Creational patterns


  • Abstract Factory
  • Factory Method
  • Prototype
  • Singleton

 

Structural patterns



  • Adapter
  • Bridge
  • Composite
  • Facade
  • Proxy

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